![]() ![]()
Please also find attached some documents pertaining to RR (highly recommended), BGRIV (for which some costs have been re-worked) and the integrated ReallyBadAI for the battle map.įurther to the RR document: with RR there is actually quite a lot going on, but since it mostly uses normal game mechanisms its pretty much transparent to the user. ![]() Georgia and another faction will be added to the High Era grand campaign, and Georgia to the Early one. The four mini-campaigns will appear shortly in the first patch/update, and the Late Era 1370 grand campaign ASAP after that - it will be quite a lot of work because it will feature new era-appropriate factions (such as Burgundy and the Jalairid Sultanate), leaders/generals and units, and will be as historically accurate as possible. There are multiple campaign choices but for now many are Works in Progress. I will also be experimenting with some new values for auto-resolve which better reflect the strengths of each unit, also to be included in the first patch/update.Īfter you select, that file will close and the RRRC setup program will begin - here you choose the campaign you want to run, and from among the many submods as well (hover over them for an explanation). What I suggest is, before each battle, to save it then exit M2TW and start it again using the above program if you want to change the AI opponent's formation, then re-load the saved battle and play it from there. Unlike other mods, rather than deploy its units in group chunks as defined by their type (spears etc), the formations in RC are built unit by unit from the center out. Random: one of the above will be chosen randomly and the game will not tell you which it is Archers and Heavy Infantry (eg England): Archers at the front (will deploy stakes if they are in defense mode and if they can), heavy infantry behind, and cavalry on the wings.ĥ. Heavy Cavalry (eg France): Heavy cavalry to the foreĤ. Horse Archers (eg Mongols): HA and other skirmish cavalry to the foreģ. Balanced: Skirmishers in front, spears central and behind, melee infantry (swords, polearms etc) further on the left and right and in the second line if there are enough units to warrant one, and cavalry on the wingsĢ. You will be prompted to choose the type of formation your AI opponent prefers to use on the battle map (they won't always use it, but they will prefer it). To run the game, double-click on or open the Medieval II Total War\mods\RRRC_Ultimate\RRRC_Ultimate_Launcher.bat file. #Twcenter stainless steel total war mounted skirmishers modIt is a standalone mod of 13.9GB uncompressed. #Twcenter stainless steel total war mounted skirmishers downloadUnzip it into your Steam\steamapps\common folder, or the level above your Medieval II Total War folder if its on your C: drive or elsewhere.īoth patches should work if applied over the original (30GB) download also. #Twcenter stainless steel total war mounted skirmishers PatchPATCH 2 (version 2) DOWNLOAD LINK: !yep2kKiA!qgzCoMFCC.9cwNJO_-23THsM Unzip it into your Medieval II Total War\mods folder. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |